NASA

I directed two high-resolution full-dome planetarium shows for NASA while working at the San Francisco studio Obscura Digital. I was the primary designer and contributed a significant portion of the CG work while leading a team of three 3D artists and composer to create two 15-minute shows on an extremely compressed schedule. I worked closely with stakeholders at NASA to ensure that we accurately represented the science. In order to accurately view the warped projected image we developed a system in VR to allow us to see the project in a virtual planetarium.

Client: Nasa
Role: Director, designer, 3d artist
2015

Direction | Cinema 4d | Client Management | People Management

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